In this chapter, we established the fundamental concepts for our game project, including details, such as target platform(s), control systems, genre(s), and so on. We also downloaded the game assets folder from the Packt Publishing website, extracted the contents of the ZIP file, and created our first blank game in Stencyl. In the next chapter, we'll start constructing the space of our game, principally through the use of backgrounds and tilesets. In other words, this is where we will begin building worlds, so let's get started!
Stencyl Essentials
By :
Stencyl Essentials
By:
Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews