Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we established the fundamental concepts for our game project, including details, such as target platform(s), control systems, genre(s), and so on. We also downloaded the game assets folder from the Packt Publishing website, extracted the contents of the ZIP file, and created our first blank game in Stencyl. In the next chapter, we'll start constructing the space of our game, principally through the use of backgrounds and tilesets. In other words, this is where we will begin building worlds, so let's get started!