Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Backgrounds and foregrounds


While the asset type is referred to as a Background in Stencyl, they can be used as either backgrounds or foregrounds within our game levels, which means that we can place them either behind or in front of the active play area of our game. In particular, in the case of platform games, the use of both foregrounds and backgrounds with staggered parallax scrolling speeds can create a real sense of richness and depth in our game worlds.

Adding our first background

If the empty game project, we created at the end of Chapter 2, Starting the Game Project, is not open on your computer, please reopen it now. On the Dashboard, on the left-hand pane with the list of available asset types, click on Backgrounds. You should see the following screenshot:

Click on it, and you will be presented with the following window:

Provide a Name for your new background. As a general principle, it is best to be as descriptive as possible at this point so that it is easier to distinguish between...