Index
A
- Actor Behavior / The dynamic cursor, Monetization with ads
- Actor Behaviors
- about / What are actors?
- actors
- about / What are actors?
- adding / Adding our first actor
- adaptive cursor
- about / Adaptive cursor
- game states / Adaptive cursor
- ad extensions / Ad extensions
- AdMob / Ad extensions
- advertisement APIs
- AdMob / Ad extensions
- RevMob / Ad extensions
- Vungle / Ad extensions
- Android
- animation
- importing / Importing our first animation
- collision shape / Collision shapes
- API (Application Programming Interface) / Monetization with ads
- Audacity
- audio files
- importing, into Stencyl / Importing audio files into Stencyl
B
- background
- Background
- about / Backgrounds and foregrounds
- backgrounds
- about / Backgrounds and foregrounds
- Home Screen Background / Three more backgrounds
- Plain Wood Background / Three more backgrounds
- Bushy Foreground / Three more backgrounds
- implementing / Implementing foregrounds and backgrounds
- banner ads / Monetization with ads
- Behavior types
- Scene Behaviors / What are actors?
- Actor Behaviors / What are actors?
- Bushy Foreground / Three more backgrounds
- buttons
- creating / Adding the buttons
- programming / Programming the button
C
- coin collection code
- working on / Coin collection
- coin collection gameplay
- programming / Collecting coins
- coin collisions / Coin collisions and physics settings
- collision shape, animation / Collision shapes
- control system, Mudslide Cowboy game
- about / The control system
- adaptive cursor / Adaptive cursor
D
- Dashboard
- about / The Dashboard
- Scene Designer / Scene Designer
- Palette / The Palette
- Log Viewer / The Log Viewer
- dynamic cursor
- about / The dynamic cursor
- creating / The dynamic cursor
- code, writing for controlling / The dynamic cursor
F
- fictional element, Mudslide Cowboy game / The fictional element
- first level
- creating / Creating our first level
- font
- importing / Importing the font
- configuring / Importing the font
- foregrounds
- about / Backgrounds and foregrounds
- implementing / Implementing foregrounds and backgrounds
G
- game project
- creating / Creating the game project
- game states, adaptive cursor
- Down / Adaptive cursor
- Left / Adaptive cursor
- Right / Adaptive cursor
- Lasso / Adaptive cursor
- Whip / Adaptive cursor
H
- Home Screen Background / Three more backgrounds
I
- interstitial ads / Monetization with ads
- iOS
J
- jZip
- URL, for downloading / The project files
L
- level
- tiles, adding to / Adding tiles to our level
- Log Viewer
- about / The Log Viewer
M
- .MP3 format
- supporting / Supporting both MP3 and OGG formats
- mobile game ads
- interstitial ads / Monetization with ads
- banner ads / Monetization with ads
- mobile platforms
- mobile publishing
- monetization
- monetization, with ads
- about / Monetization with ads
- ad extensions / Ad extensions
- Mudslide Cowboy game
- about / Mudslide Cowboy
- fictional element / The fictional element
- rules / The game rules
- target platforms / Target platforms
- control system / The control system
- multiple tile layers / Multiple tile layers
- music
- playing, in Stencyl / Playing sound FX and music in Stencyl
- Music
O
- .OGG format
- supporting / Supporting both MP3 and OGG formats
P
- Palette
- about / The Palette
- PC (Player Character) / Adding our first actor
- physics settings
- configuring, for Coin actor / Coin collisions and physics settings
- Plain Wood Background / Three more backgrounds
- Player Character (PC) / The game rules, The player handler
- player handler
- about / The player handler
- new actor behavior, creating / Creating a new actor behavior
- attributes, creating / Creating attributes
- custom events, creating / Custom events
- code, testing / Testing and debugging
- code, debugging / Testing and debugging
- balloon actor, adding / Adding the balloon
- prefab behaviors, configuring / Configuring prefab behaviors
- player interaction, adding
- about / Adding player interaction
- variables, initializing / Initializing the variables
- player clicks, handling / Handling player clicks
- custom block, creating / Our first custom block
- directional clicks, handling / Handling directional clicks
- mouse event / The when mouse is released event
- animations, switching / Switching animations
- prefab behaviors
- about / Configuring prefab behaviors
- configuring / Configuring prefab behaviors
- modifying / Modifying prefab behaviors
- changes, testing / Testing the changes
- project files
- about / The project files
- Proof of Concept (POC) / Mobile publishing and monetization
R
- RevMob / Ad extensions
- rock actor type
- importing / Importing the rock Actor Type
- rules, Mudslide Cowboy game / The game rules
S
- scene
- creating / Adding the scene and background
- Scene Behavior / Monetization with ads
- Scene Behaviors
- about / What are actors?
- Scene Designer
- about / Scene Designer
- Scene tab / Scene Designer
- Behaviors tab / Scene Designer
- Events tab / Scene Designer
- Physics tab / Scene Designer
- Background tab / Scene Designer
- Properties tab / Scene Designer
- screen
- text, rendering to / Rendering text to the screen
- sound file designation, Stencyl / Sound file designation in Stencyl
- sound FX
- playing, in Stencyl / Playing sound FX and music in Stencyl
- Sound FX
- Stencyl
- about / Downloading and installing Stencyl
- URL, for downloading / Downloading and installing Stencyl
- downloading / Downloading and installing Stencyl
- installing / Downloading and installing Stencyl
- account, creating / Creating an account and signing in
- signing in / Creating an account and signing in
- screens / Exploring Stencyl – screens and windows
- windows / Exploring Stencyl – screens and windows
- references / The Welcome Center tab
- audio files, importing into / Importing audio files into Stencyl
- sound file designation / Sound file designation in Stencyl
- sound FX, playing in / Playing sound FX and music in Stencyl
- music, playing in / Playing sound FX and music in Stencyl
- URL / Store certificates
- store certificates
- about / Store certificates
T
- target platforms, Mudslide Cowboy game / Target platforms
- text
- rendering, to screen / Rendering text to the screen
- tiles
- adding, to level / Adding tiles to our level
- tilesets
- about / Our first tileset
- implementing, in game / Our first tileset
U
- Ubuntu installation, Stencyl website
- reference link / Downloading and installing Stencyl
V
- Vungle / Ad extensions
W
- Welcome Center
- about / The Welcome Center
- drop-down menus / Drop-down menus
- toolbar / The toolbar
- Welcome Center tab
- about / The Welcome Center tab
Z
- z-order / Multiple tile layers