Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Blender 3D Asset Creation for the Metaverse
  • Table Of Contents Toc
Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
4.8 (13)
close
close
Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

4.8 (13)
By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
close
close
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

UV Unwrapping Your 3D Asset

With our headphones fully optimized, we’re now ready to prepare them for texturing through a process called UV unwrapping, which basically consists of placing cuts (seams) at strategic places on your mesh in order to lay all the polygons flat, in a 1:1 image called a UV map. This will allow us to texture our asset smoothly, without worrying about stretched textures.

This chapter will cover the following topics:

  • How to place seams in the correct places based on the shape of the mesh
  • How to unwrap our asset
  • How to use the UV Editing workspace
  • How to check for stretching in the textures
  • How to minimize stretching in the textures
  • How to pack the object’s UVs

It’s important to remember that, in this chapter, we will unwrap the high-poly headphones in order to demonstrate more complex techniques, but if you plan on making this a game asset and you made a low-poly version as well, the high-poly version...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Blender 3D Asset Creation for the Metaverse
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon