Modeling the 3D Asset
Blender is an extremely powerful tool for creating 3D models for a variety of purposes and has increased in popularity over the last few years mainly because it is a free and open source program, which makes it accessible to basically anyone with a computer. It has been designed so that every step of the 3D pipeline can be carried out within the program itself. That’s why many people are starting to create assets for the metaverse using Blender rather than paid alternatives.
In this chapter, we’ll learn how to start creating your own original assets, as well as learning how to navigate through Blender’s interface and use its main modeling tools, using the modifier system to speed up the process.
In this chapter, we’re going to cover the following topics:
- How to look for good image references
- How to break down an object into simple shapes
- How to create a base shape to build upon
- Deciding on the level of detail necessary
- How to gradually add detail to the base shape