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  • Book Overview & Buying Multiplayer Game Development with Unreal Engine 5
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
4.7 (18)
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

4.7 (18)
By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
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1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
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10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Part 2:Networking and Multiplayer Games in Unreal Engine

In the second part of this book, you will lay the foundation for a complete multiplayer project using Unreal Engine. From there, you will delve into the essential features of the Unreal Engine Gameplay Framework, as well as how they are implemented within a multiplayer context.

This part includes the following chapters:

  • Chapter 4, Setting Up Your First Multiplayer Environment
  • Chapter 5, Managing Actors in a Multiplayer Environment
  • Chapter 6, Replicating Properties Over the Network
  • Chapter 7, Using Remote Procedure Calls (RPCs)
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Tech Concepts
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Programming languages
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Multiplayer Game Development with Unreal Engine 5
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