Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Best Practices and Future Trends in XR Development

Throughout this book, you have acquired and mastered a diverse set of skills for XR development in Unity. While you should feel comfortable creating a wide array of VR, MR, and AR applications in Unity by now using the XR Interaction Toolkit, AR Foundation, ARKit, and ARCore using all the techniques you learned about in this book, we also want to help you and guide you on your XR development journey from here onward. This chapter is specifically designed for this goal. It will not only provide you with best practices in XR development that you should familiarize yourself with to become a more versatile and powerful XR developer, but also offer a comprehensive overview of XR toolkits and plugins that you might want to focus on mastering next to deepen your XR development knowledge in a particular field.

You will also learn about current trends in XR technology and applications, and we will even provide you with future trend predictions...