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XR Development with Unity
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In this section, we will walk you through constructing the scene depicted in Figure 2.4, which integrates elements such as primitives, materials, prefabs, lighting, and imported assets.
Figure 2.4 – The basic scene we are going to create
By engaging with this step-by-step tutorial, you will develop a strong knowledge of these core concepts while assembling an aesthetically striking scene. Our initial task involves crafting a table using primitive shapes.
Primitives, as the name suggests, are simple geometric shapes that form the building blocks for more complex models in our scene. Imagine a chair taking shape as a cube forms the seat, two cylinders become the sturdy legs, and two more cylinders morph into supportive back legs. The backrest is crafted from a plane, its size and placement perfectly complementing the seat and legs.
A table for our scene can...