Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Technical requirements

Navigating the hand-tracking, eye-tracking, and multiplayer aspects of this chapter requires understanding both shared and unique technical prerequisites. For a seamless development experience, we recommend acquainting yourself with all listed requirements. Though this chapter delves into advanced topics and may initially seem daunting compared to earlier sections, you can be sure that all tutorials in this chapter are designed for straightforward execution – even if you don’t have a VR headset at hand.

First, let’s address the overarching technical requirements. To follow along with the tutorials in this chapter, you’ll need Unity 2021.3 LTS or a newer version. Validate your hardware’s suitability by comparing it to the system requirements described on Unity’s website: Depending on your VR headset’s specifications, ensure that your setup supports Windows...