Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Building interactive VR experiences without code

After exploring the demo scene in Chapter 3, let’s build interactive VR experiences ourselves, starting with a virtual car exhibition. In the experience we are going to build, the user should be able to walk around the ground via continuous movement (walking with the joystick) and via teleportation (only to teleportation anchors).

To kick off our experience, create a new project by following the Setting up a VR project in Unity and the XR Interaction Toolkit section in Chapter 3. If you have followed the steps in Chapter 3, you can just open the existing project for this chapter and go through the following steps.

Once your project is loaded, begin by creating a new empty scene. This can be done by navigating to Assets | Scenes in the project window, right-clicking, selecting Create | Scene, and naming it CarExhibition.

By double clicking on it, you’re now inside the newly created scene that contains only a Main...