Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Other useful toolkits and plugins for XR development

After learning about the trends and best practices of XR development in this chapter, you’re likely already formulating an idea about which area of XR development you’re passionate about. As you venture further into your chosen specialization, this section will guide you by offering a detailed look at valuable XR toolkits and plugins for Unity. While we’ve already discussed the XR Interaction Toolkit, AR Foundation, ARKit, and ARCore, there’s a plethora of other tools out there. Some of these toolkits are tailored for specific projects, while others might become staple tools for a wide range of your XR endeavors, depending on the direction you take.

Exploring powerful AR toolkits from the Unity Asset Store

Within the expansive Unity Asset Store, there exists a multitude of AR toolkits, each bringing its own unique capabilities to the table. This chapter will introduce you to four powerful AR toolkits...