Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Setting up an AR project in Unity using AR Foundation

In this section, you will learn how to set up a simple AR project in Unity using AR Foundation. You will learn how you can place simple objects such as a cube, add plane detection functionalities, and implement touch inputs and anchors into your AR scenes.

Before using AR Foundation in our first AR application, however, we must first understand the architecture of this package.

Understanding AR Foundation’s architecture

In this section, we’ll delve into the exciting world of Unity’s AR Foundation, a package that empowers you to create AR experiences across various platforms. Whether you aim to create applications for Android, Apple, or HoloLens, AR Foundation simplifies the process remarkably. Its extensive capabilities range from plane detection, image and object tracking, and face and body tracking, to point clouds and more. Figure 4.1 breaks down the architecture of AR Foundation into a hierarchy...