Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

What is VR development?

When embarking on the fascinating journey of VR development in Unity, it’s important that we understand the features and peculiarities of VR development. This includes appreciating the software and hardware limitations, as well as the challenges that exist within this field. In the forthcoming sections, we will dive into the contrasts between VR development and traditional game development for 2D computer screens.

Moreover, we will explore current trajectories and future trends of VR headset technology. This exploration includes the unique pros and cons that each VR headset brings to the table. Such understanding is key as it not only guides you in making a well-informed selection of a VR headset that suits your needs, but also equips you with the necessary knowledge to judge which VR headset would be ideal or less ideal, given a particular context.

By the end of this section, you will be well-equipped to navigate the immersive and dynamic world...