Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities


As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.


3D modeling software 129


AI toolkits, from Unity Asset Store 245

AI Toolbox for ChatGPT 245

AI Toolbox for DALL·E 246

Blaze AI Engine 246

amplitude 154

Anchor Creator script 89

Android device

AR experiences, deploying 93-95

animation system 107

examples 107, 108

Animator Controller 107

AR+GPS Location 242, 243

AR Anchor Manager script 88

AR Camera 82

AR Camera Background component 83

AR Camera Manager component 82

ARCore 72

Area Lights 28

AR experiences 66

AR glasses 66

deploying, on Android 93-95

deploying, on iOS 96-98

deploying, on mobile devices 93

handheld mobile AR 66

projection-based AR 67

scene, testing 92

spatial AR 67

testing environment, selecting 92

testing, in Unity 90