Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
1
Part 1 – Understanding the Basics of XR and Unity
4
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
10
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects

After delving into the Unity Engine intricacies and exploring various XR technologies in the first part of this book, this part covers all the essentials of XR development, taking you from a beginner to an intermediate level. In this part, you’ll master the creation of your first VR and AR experiences, including deployment to different devices and testing without specific VR headsets or smartphones, using simulators. Once you have a solid understanding of creating and deploying basic XR scenes, you’ll progress to developing more advanced XR applications.

You’ll add interactivity to your XR applications, utilizing no-code options such as button clicks, and delve into more complex logic by scripting in C#. While this part contains numerous coding segments, don’t worry – we’ll explain C# in a beginner-friendly manner. Additionally,...