Book Image

XR Development with Unity

By : Anna Braun, Raffael Rizzo
2 (1)
Book Image

XR Development with Unity

2 (1)
By: Anna Braun, Raffael Rizzo

Overview of this book

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
Table of Contents (15 chapters)
Free Chapter
Part 1 – Understanding the Basics of XR and Unity
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities

VR Development in Unity

Let's explore the world of VR, from creating your first VR project in Unity to deploying our first VR scene on a headset or simulator. In this chapter, we’ll present the most important VR toolkits and plugins available in Unity, helping you become familiar with each one’s capabilities.

You’ll gain hands-on experience with the XR Interaction Toolkit’s demo scene , understand its most important components and scripts, and learn how to use them in your future VR projects. We’ll help you understand the nuances between VR development and traditional game development, as well as share different strategies to ensure a VR headset’s computing power.

Another important skill you will gain in this chapter is how to test and deploy VR experiences on various devices, from simulators to VR headsets. This chapter will give you a robust foundation that will equip you with the necessary skills and knowledge to create increasingly...