Book Image

Blender Game Engine: Beginner's Guide

Book Image

Blender Game Engine: Beginner's Guide

Overview of this book

Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Bender's innovative logic bricks."Blender Game Engine: Beginner's Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.
Table of Contents (11 chapters)
10
Index

Time for action — moving the whale's tail

There are many manuals on how to create skeletons for our characters. However, we present a basic example that you yourself must develop further, with better complexity, for each type of character you need to model. In this case, we will move our whale's tail, which is translated to the axis rotated in the y value.

  1. Click on Add | Armature | Single Bone to start building the skeleton of the whale:
    Time for action — moving the whale's tail

    Tip

    Select Edit Mode to click on the last joint and press E to add another joint. Another way to do this is to go to the 3D View menu and select Armature | Extrude.

  2. To attach the object to the armature, switch to Object Mode, select the object and then the armature with the Shift key pressed. Then parent it to the armature by pressing the key combination Ctrl + P, and then select the With Automatic Weights option in Armature Deform:
    Time for action — moving the whale's tail

    Tip

    The other method to parent objects is by using the built-in option in the 3D View menu bar. For this, switch...