Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Chapter 3. Game #2, Rocket Commander

Every game developer should know about Missile Command. You don't? Well, the game we will create in this chapter Rocket Commander, is based on the classic ATARI hit game Missile Command. It is a single player arcade game. In Rocket Commander, you are in control of the AEDS (Arial Earth Defence Squadron) and so have two powerful rocket launchers at your command. The enemy will try to destroy our beloved cities with their bombs and rockets, which will fall from the sky. You have to use your missiles and destroy the incoming weapons before they destroy the cities and cause total mayhem.

First, have a look at the original game at http://en.wikipedia.org/wiki/Missile_Command.

Missile Command was a huge hit. It was mainly controlled with three buttons for the missile launching bases and a trackball for aiming your shots. Using the mouse to control this game is perfect. But, under HTML5, you can only use the left mouse button, you might say. That is right...