Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Creating an iOS app


Creating the actual iOS app is pretty easy once you know how. First, you have to build an iOS app in Monk. Monk will also start the simulator of XCODE, but that is not what we want. We want to test the app on the actual device. Anyway, Monk will create an iOS folder inside the build folder of your project directory. Load up the created XCODE project by double-clicking on its MonkeyGame.xcodeproj file.

To build the app for the device, you need to switch the target in XCODE to DEVICE. Then, depending on how you have created your provisional profiles in the developer support area of your account, you need to set it inside the projects code's signing section as the corresponding identity and also maybe change the bundle identifier in the MonkeyGame-Info.plist file according to it.

For clear instructions on how to do it, please study the wealthy information on the Apple developer pages. Any information included while writing this book could be outdated by the time of printing...