Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating info text objects


Two of the four text objects are dynamic and will display the current score of the player and the computer. Dynamic means they will be updated during the game with the current score. They are predefined, but are made invisible later on. They will display the WIN or LOSE message.

  1. 1. Insert a new method into the game class, called CreateInfoText.

    Method CreateInfoText:Int ()
    
  2. 2. Set the info layer as the default layer.

    eng.SetDefaultLayer(layerInfo)
    
  3. 3. Create two text objects, one for the player score and one for the computer score. Place them at each corner of the top edge of the screen.

    txtScore = eng.CreateText(font1,"Player: "+score,10,0)
    txtScoreC = eng.CreateText(font1,"Computer: "+scoreC,cw-10,0,2)
    
  4. 4. Next, create two text objects for the YOU WIN and YOU LOSE messages. They are to be placed in the middle of the canvas.

    txtYouWin = eng.CreateText(font1,"YOU WIN :=)",cw/2,ch/2,1)
    txtYouLoose = eng.CreateText(font1,"YOU LOOSE :-(",cw/2,ch/2,1)
    
  5. 5...