1. Head over to the
OnUpdate
method and add aSelect
statement with thegameMode
as a parameter.Method OnUpdate:Int() Select gameMode
2. When the game mode is
gmPlay
, update the engine with thedeltaTime
divided by60
as a speed parameter.Case gmPlay eng.Update(Float(UpdateGameTime())/60.0)
3. Do a collision check only on the
layerGame
layer.eng.CollisionCheck(layerGame)
4. Update the info text objects.
UpdateInfoText()
5. When the game mode is
gmMenu
orgmGameOver
.Case gmMenu, gmGameOver
If the P key was hit, then start a new game.
If KeyHit(KEY_P) Then StartNewGame() Endif
If the H key was hit, then show the high score list.
If KeyHit(KEY_H) Then ShowScoreList() Endif
6. When the game mode is
gmScoreList
.Case gmScoreList
If the P key was hit, start a new game.
If KeyHit(KEY_P) Then StartNewGame() Endif
7. End the
Select
statement.End Return 0 End
Monkey Game Development: Beginner's Guide
By :
Monkey Game Development: Beginner's Guide
By:
Overview of this book
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Monkey—Huh?
Getting to Know your Monkey—a Trip to the Zoo
Game #2, Rocket Commander
Game #3, CometCrusher
Game #4, Chain Reaction
Game #5, Balls Out!
Game #6, At The Docks
Game #7, Air Dogs 1942
Game #8, Treasure Chest
Make Some Money for Bananas
Customer Reviews