Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To display an image, follow these steps:

  1. Create a new Unity 2D project.
  2. Set the Game window to 400 x 300. Do this by displaying the Game window, and then creating a new Resolution in the drop-down menu at the top of the panel.
  3. Click the plus (+) symbol at the bottom of this menu, setting Label to Core UI, Width to 400, and Height to 300. Click OK; the Game window should be set to this new resolution:

Figure 1.12  Adding a new screen Resolution to the Game window
Alternatively, you can set the default Game window's resolution by going to Edit | Project Settings | Player and then the width and height of Resolution and Presentation in the Inspector window (having turned off the Full-Screen option).
  1. Import the provided Images folder. In the Inspector window, ensure that the unity_logo image has Texture Type set to Default. If it has some other type, then choose Default from the drop...