Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The NavMeshAgent component that we added to the Sphere-arrow GameObject does most of the work for us. NavMeshAgent needs two things:

  • A destination location to head toward
  • A NavMesh so that it can plan a path and avoid obstacles

We created two possible waypoints as the locations for our NPC to move toward; that is, Capsule-waypoint-0 and Capsule-waypoint-3.

The C# script class called WaypointManager has one job: to return a reference to the next waypoint that our NPC should head toward. There are two variables, wayPoint0 and wayPoint3, that reference the two waypoint GameObjects in our scene. The NextWaypoint(...) method takes a single parameter named current, which is a reference to the current waypoint that the object is moving toward (or null). This method's task is to return a reference to the next waypoint that the NPC should travel toward. The logic for this method is simple: if current refers to waypoint0, then we'll return waypoint3; otherwise...