There are some details that you don't want to miss.
Another tweak we can make to our simple minimap is for an arrow rather than a circle to indicate the location of our player's character. This is so that we can view the direction that the player is facing in the minimap. In some parts of some games, players do much of their gameplay by simply looking at the minimap for things such as solving mazes and avoiding enemies.
We can create an arrow effect by using three scaled cubes. Delete the blue sphere that is a child of the ThirdPersonController. Create three blue cubes, and child them to the ThirdPersonController. Set the properties of the three cubes as follows:
- Cube 1: Position (0, 10, -1.2), Rotation (0, 0, 0), and Scale (0.3, 1, 3)
- Cube 2: Position (-0.5, 10, -0.24), Rotation (0, 45, 0), and Scale (0.3, 1, 1.5)
- Cube 2: Position (0.44, 10, -0.2), Rotation (0, -45, 0), and Scale (0.3, 1, 1.5)
Figure 11.11 – The giant floating ...