Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

There's more...

Sometimes, we may want to play a video so that it's the user's main focus, but allow them to see scene objects in the background.

To achieve this with the VideoPlayer component, we just need to make two changes:

  • Change Render Mode to Near Camera Plane (so that the video content is played in front of the scene content).
  • To allow the user to partially see through the video, we need to make Video Player semi-transparent. To do so, change its Alpha property to 0.5.

Now, when you run the scene, you'll see the video playing in front of scene content, but you will also be able to see the 3D Cube in the background.

At the time of writing this book, there seem to be issues with the Direct option for Audio Output Mode audio playback for some non-Apple systems. One solution is to add an AudioSource component to the same GameObject that has the VideoPlayer component and to set Audio Output Mode to AudioSource.