Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

A Render Texture is an asset file (in the Project window). This file can be written to with the current frame of a video being played. In this recipe, you created a Render Texture asset file named myRenderTexture. We had to set two properties of the VideoPlayer object in order to write the video to our myRenderTexture:

  • renderMode was set to a public constant value called VideoRenderMode.RenderTexture
  • targetTexture was set to a new public variable called renderTexture

We created a new UI RawImage in Canvas and set its Raw Image (Script) texture property to the myRenderTexture asset file. This means that whatever image is currently in myRenderTexture will be displayed on the screen as a flat, rectangular image in the UI RawImage.

Finally, we had to assign our asset file to the public variable. We did this by dragging myRenderTexture from the Hierarchy window into the public variable...