Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To toggle the glow effect from the Shader Graph, follow these steps:

  1. First, delete the link from the Out(4) output from the Multiply node to the Emission(3) input of the PBR Master node. We are doing this because the output of this Multiply node will become the input for a second Multiply node that we are about to create.
  2. Create a new Multiply node in your Shader Graph by right-clicking and going to Create Node | Math | Basic | Multiply.
  1. Link the Out(4) output from the original Multiply node to the A (4) input of your new Multiply node. Also, link the Out(4) output from the new Multiply node to the Emission(3) input of the PBR Master node.
  2. Add a new float (decimal number), exposed to the Power property, to your Shader Graph by creating a new property in the Shader Graph Blackboard. Click the plus (+) button, choose the Vector 1 property type, and rename this Power.
  3. In Blackboard, set Default value of the Power property...