Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Unit testing a simple health script class

Let's create something that might be used in a game and that can easily be unit tested. Classes that do not subclass from MonoBehaviour are much easier to unit test since instance objects can be created using the new keyword. If the class is carefully designed with private data and public methods with clearly declared dependencies as parameters, it becomes easy to write a set of tests to make us confident that objects of this class will behave as expected in terms of default values, as well as valid and invalid data.

In this recipe, we will create a health script class and a set of tests for this class. This kind of class can be reused for both the health of human players and also artificial intelligence (AI)-controlled enemies in a game:

Figure 13.21 – Passing tests for our Health script class