Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Creating a simple particle system from scratch

Making use of prefabs from Unity, as we did in the previous recipe, is fine if we're happy to use such prefabs without any tweaking. However, we often want to adjust the look and feel of assets and particle systems so that they fit in with the style of a particular game or scene. Therefore, it is useful to learn how to create and customize particle systems from scratch, in order to learn about the different parameters and modules that make up Unity particle systems. Knowing how to adjust these values means we are able to either create what we need or customize a Particle System prefab from a third-party source, such as the Unity examples.

In this recipe, we'll create a Particle System from scratch and customize it in several ways to learn about some of the most important modules and parameters:

Figure 14.10 – The scene we'll create in this recipe with white, red, and yellow particles...