To create a floating 3D model over an image target, do the following:
- Remove the two cubes from the scene by deleting them in the Hierarchy window.
- Add a new, empty GameObject to the scene named car (menu: GameObject | Create Empty).
- Now, add a 3D Cube GameObject to the scene (menu: GameObject | 3D | Cube) and make it a child of car. In the Inspector window, set the position of the Cube to (0, 0, 0) and its scale to (0.07, 0.01, 0.1).
- Now, add a 3D Sphere GameObject to the scene (menu: GameObject | 3D | Sphere) and make it a child of car. In the Inspector window, set the position of the sphere to (0.03, 0, 0.05) and its scale to (0.03, 0.03, 0.03).
- Now, texture this Sphere with our Tesla book image (or some other image) by dragging the image asset from the Project window onto the GameObject in the Hierarchy window.
- Duplicate the sphere three times, setting...