Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Build failure due to Android version

If Unity fails to build when your Quest is set as Run Device in Build Settings, check the error message in the Console window. A common error is that the version of Android in the Player settings is too low for the version of Android on the device. 

For example, the first time I tried to build for a Quest, I got this error:

Error building Player: Android Minimum API Level must be set to 23 or higher for the Oculus XR Plugin. 

It was resolved by opening the Project Settings window (menu: Edit | Project Settings) and increasing Minimum API Level to the number stated in the error message. You can do this in the Player section and by modifying the Other Settings values:

Figure 15.27  Setting Minimum API Level of the Android version in the Player settings