This method inputs two parameters: the string tag for the objects to be searched for, and a reference to the RawImage prefab to be displayed on the radar for any such tagged objects within the range.
First, the current position of the player's character is retrieved from the cached player Transform variable. Next, an array is constructed, referring to all GameObjects in the scene that have the provided tag. This array of GameObjects is looped through, and for each GameObject, the following actions are performed:
- The position of the target GameObject is retrieved.
- The distance from this target's position to the player's position is calculated.
- If this distance is within the range (less than or equal to insideRadarDistance), then the CalculateBlipPositionAndDrawBlip(...) method is called.