Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Enhancing the scene adding a spotlight and wood material

Let's enhance the scene a little more by creating a long shadow effect:

  1. Change Rotation of Directional Light in the scene to (10, 20, 40).
  2. Add a new Spot Light to the scene (Create | Light | Spot Light) and set its Position to (0, 0, -2), its Range to 5, its Spot Angle to 50, and its Intensity to 10:

Figure 5.7  Spot Light settings to add atmosphere to our signpost scene
Make our signpost and pole look like they're made of wood. You can download a free wood texture from the following web page (thanks to Free Stock Textures for sharing this image for free): https://freestocktextures.com/texture/wood-plank-weathered,310.html.
  1. Download the wood texture image file and import it into your Unity project.
  1. Then, drag the image asset file from the Project window onto the Cube-signpost GameObject in the Hierarchy window. You'll see a wood effect on the signpost...