Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create a frame-by-frame animation using a sprite sheet, follow these steps:

  1. Create a new Unity 2D project.
  2. Import the provided image; that is, monster1.
  3. With the monster1 image selected in the Project window, change its sprite mode to Multiple in the Inspector window. Then, click the Apply button at the bottom of the window:

Figure 6.39  Setting for changing Sprite mode to Multiple
  1. In the Inspector window, open the Sprite Editor panel by clicking the Sprite Editor button.
  2. In Sprite Editor, open the Slice drop-down dialog. For Type, choose the Grid by CellSize drop-down option and set X and Y to 64. Click the Slice button, and then the Apply button in the bar at the top right of the Sprite Editor panel:

Figure 6.40 – Sprite Editor settings for splicing the sprite sheet
  1. In the Project window, you can now click the triangle button on the right-hand side of the sprite. You'll see...