Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

We have dipped our toes into the wide range of features of the 2D Game Kit. Hopefully, this recipe gives you an idea of how to work with the Prefabs provided, and also how to explore how custom artwork can be used, with appropriately added components to create your own GameObjects using the features of the 2D Game Kit.

If you look at the Ellen 2D character, you'll see some scripted components that manage the character's interaction with the 2D Game Kit. These include the following:

  • CharacterController 2D: Movement and physical interactions
  • Player Input: Keyboard/input control mapping, so you can change which keys/controller buttons control movement, jumping, and so on
  • Player Character: How characters interact with the 2D Game Kit, including fighting (melee), damage, and bullet pools

Learn more about Ellen and her component in the reference guide: https://unity3d.com/learn/tutorials/projects/2d-game-kit/ellen?playlist=49633...