Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Swapping the Standard Assets Ethan for a different character 

The Unity Standard Assets are a great source of useful prefabs, scripts, textures, and so on when getting to know Unity. The Ethan ThirdPersonController prefab, along with MultipurposeCameraRig, are a fast and easy way to add a character and dynamic camera to test a scene you've just created.

However, over time, you'll want to replace the Standard Assets with other assets. Rather than learning how to create alternatives from scratch, a useful skill, and a good way to learn, is to incrementally change components of an existing asset. In this recipe, we'll learn how to replace the Ethan 3D character with an import from the Asset Store, while re-using the scripting and the Animation Controller that are part of ThirdPersonController. In the next recipe, we'll learn how to start creating our own character controller scripts to complete the replacement process:

Figure 7.23 – The...