Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To use scripts to control 3D animations, perform the following steps:

  1. Start a new 3D project and ensure you are logged in to your Unity account in the Unity Editor.
  2. Since we're going to be moving our character around the scene, let's get rid of the fixed main camera and use the AI-controller camera rig from Standard Assets, so our character is always in view. Delete the main camera.
  3. Tag the Carla GameObject with the preset tag Player.
  4. Add to the scene an instance of the multi-purpose camera rig from Standard Assets. Drag the Prefab asset file, MultiPurposeCameraRig, into the Hierarchy window from the Project panel folder: Standard Assets | Cameras | Prefabs.

Now, when you run the Scene, the camera should smoothly reposition itself above and behind the player's character.

  1. Select the Carla Animator Controller in the Project panel.
  2. Simplify the state names in our controller. In the Animator panel, rename the HumanIdle animation...