Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The player's scores are stored in a SQL database. Access to the database is facilitated through the PHP scripts provided by the web server project that was set up in the previous recipe.

In our example, all the PHP scripts were placed in a web server folder for a local web server. So, the scripts are accessed via http://localhost:8000/. However, since the URL is a public string variable, this can be set to the location of your server and site code before running the scene.

There are buttons in the Unity Scene (corresponding to the actions the web leaderboard understands) that set up the corresponding action and the parameters to be added to the URL, for the next call to the web server, via the LoadWWW() method. The OnClick() actions have been set up for each button to call the corresponding methods of the WebLeaderBoard C# script of Main Camera.

There are also several UI Text objects. One displays the most recent URL string sent to the server. Another displays the...