Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Organizing a scene using Groups


Groups associate several objects together without actually making them a single object. The area where groups are particularly useful is when you clone sets of objects that you need to keep together per copy. Groups are managed under the Group menu in the main toolbar. There are just a few tools, and if you use groups a lot, it is handy to put the Group tools into the Quad menu.

A group can be animated as a root of the objects it collects together. The idea of a group precedes the idea of an assembly, which precedes the idea of an XRef, which precedes the newer, more elaborate Create | Helpers | Container concept. Consequently, groups are simplest. Groups are stored locally in the scene, not externally as a file. Containers are saved to a file. You can find a PDF supplement on Containers and XRefs in the provided content for this chapter.

Group functionality

This section looks at simple manipulation of objects via a group and ways to control the group itself...