Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

15.1 Understanding Error Handling

No matter how carefully Swift code is designed and implemented, there will invariably be situations that are beyond the control of the app. An app that relies on an active internet connection cannot, for example, control the loss of signal on an iPhone device, or prevent the user from enabling “airplane mode”. What the app can do, however, is to implement robust handling of the error (for example displaying a message indicating to the user that the app requires an active internet connection to proceed).

There are two sides to handling errors within Swift. The first involves triggering (or throwing) an error when the desired results are not achieved within the method of an iOS app. The second involves catching and handling the error after it is thrown by a method.

When an error is thrown, the error will be of a particular error type which can be used to identify the specific nature of the error and to decide on the most appropriate...