Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

17.13 Enabling Network Testing

In addition to testing an app on a physical device connected to the development system via a USB cable, Xcode also supports testing via a network connection. This option is enabled on a per device basis within the Devices and Simulators dialog introduced in the previous section. With the device connected via the USB cable, display this dialog, select the device from the list and enable the Connect via network option as highlighted in Figure 17-25:

Figure 17-25

Once the setting has been enabled, the device may continue to be used as the run target for the app even when the USB cable is disconnected. The only requirement being that both the device and development computer be connected to the same Wi-Fi network. Assuming this requirement has been met, clicking on the run button with the device selected in the run menu will install and launch the app over the network connection.