Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

29.3 Preparing the Project

Before beginning development of the app project, some preparatory work needs to be performed involving the addition of image and data assets which will be needed later in the chapter.

The assets to be used in the project are included in the source code sample download provided with the book available from the following URL:

https://www.ebookfrenzy.com/retail/swiftui-ios14/

Once the code samples have been downloaded and unpacked, open a Finder window, locate the CarAssets.xcassets folder and drag and drop it into the Shared folder within the project navigator panel as illustrated in Figure 29-1:

Figure 29-1

When the options dialog appears, enable the Copy items if needed option so that the assets are included within the project folder before clicking on the Finish button. With the image assets added, find the carData.json file located in the CarData folder and drag and drop it onto the Shared folder in the Project navigator panel to also...