Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

15.8 Summary

Error handling is an essential part of creating robust and reliable iOS apps. Since the introduction of Swift 2 it is now much easier to both trigger and handle errors. Error types are created using values that conform to the ErrorType protocol and are most commonly implemented as enumerations. Methods and functions that throw errors are declared as such using the throw keyword. The guard and throw statements are used within the body of these methods or functions to throw errors based on the error type.

A throwable method or function is called using the try statement which must be encapsulated within a do-catch statement. A do-catch statement consists of an exhaustive list of catch pattern constructs, each of which contains the code to be executed in the event of a particular error being thrown. Cleanup tasks can be defined to be executed when a method returns through the use of the defer statement.