Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

7.2 The Swift for-in Statement

The for-in loop is used to iterate over a sequence of items contained in a collection or number range and provides a simple to use looping option.

The syntax of the for-in loop is as follows:

for constant name in collection or range {

    // code to be executed

}

In this syntax, constant name is the name to be used for a constant that will contain the current item from the collection or range through which the loop is iterating. The code in the body of the loop will typically use this constant name as a reference to the current item in the loop cycle. The collection or range references the item through which the loop is iterating. This could, for example, be an array of string values, a range operator or even a string of characters (the topic of collections will be covered in greater detail within the chapter entitled “Working with Array and Dictionary Collections in Swift”).

Consider, for example,...