Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

17.2 Creating a SwiftUI Project

When creating a new project, the project template screen includes options to select how the app project is to be implemented. Options are available to design an app for a specific Apple platform (such as iOS, watchOS, macOS or tvOS), or to create a multiplatform project. Selecting a platform specific option will also provide the choice of creating either a Storyboard (UIKit) or SwiftUI based project.

A multiplatform project allows an app to be designed for multiple Apple platforms with the minimum of platform specific code. Even if you plan to initially only target iOS the multiplatform option is still recommended since it provides the flexibility to make the app available on other platforms in the future without having to restructure the project.

Templates are also available for creating a basic app, a document-based app or a game project. For the purposes of this chapter, use the multiplatform app option:

Figure 17-2

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