Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

17.10 Running the App on a Simulator

Although much can be achieved using the preview canvas, there is no substitute for running the app on physical devices and simulators during testing.

Within the main Xcode project window, the menu marked C in Figure 17-20 is used to choose a target simulator. This menu will include simulators which have been configured and any physical devices connected to the development system:

Figure 17-20

When a project is first created, it may initially be configured to target macOS instead of iOS as shown in Figure 17-21:

Figure 17-21

To switch to iOS, click on the area marked by the arrow above and select the iOS option from the resulting menu together with a device or simulator as illustrated below:

Figure 17-22

Clicking on the Run toolbar button (marked A in Figure 17-20 above) will compile the code and run the app on the selected target. The small panel in the center of the Xcode toolbar (D) will report the progress of...