Book Image

SwiftUI Essentials – iOS 14 Edition

By : Neil Smyth
Book Image

SwiftUI Essentials – iOS 14 Edition

By: Neil Smyth

Overview of this book

Do you want to create iOS apps with SwiftUI, Xcode 12, and Swift 5.3, and want to publish it on the app store? This book helps you achieve these skills with a step-by-step approach. This course first walks you through the steps necessary to set up an iOS development environment together and introduces Swift Playgrounds to learn and experiment with Swift—specifically, the Swift 5.3 programming language. After establishing key concepts of SwiftUI and project architecture, this course provides a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts, including the use of stacks, frames, and forms. One of the more important skills you’ll learn is how to integrate SwiftUI views into existing UIKit-based projects and explain the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the app store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. By the end of this course, you will be able to build your own apps for iOS 14 using SwiftUI and publish it on the app store. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/swiftui-ios14/
Table of Contents (56 chapters)
56
Index

47.9 Relevance

As previously mentioned, iOS allows widgets to be placed in a stack in which only the uppermost widget is visible. While the user can scroll through the stacked widgets to decide which is to occupy the topmost position, this presents the risk that an important update may not be seen by the user in time to act on the information.

To address this issue, WidgetKit is allowed to move a widget to the top of the stack if the information it contains is considered to be of relevance to the user. This decision is based on a variety of factors such as previous behavior of the user (for example checking a bus schedule widget at the same time every day) together with a relevance score assigned by the widget to a particular timeline entry.

Relevance is declared using a TimelineEntryRelevance structure. This contains a relevancy score and a time duration for which the entry is relevant. The score can be any floating point value and is measured relative to all other timeline...