Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

A character device

Unix-like systems are famous for their feature that maps I/O devices to the filesystem. In addition to the predefined I/O devices, it is possible to define your own devices as kernel modules. A kernel device can be attached to real hardware or it can be virtual. In this project, we will build a virtual device.

In Unix-like systems, there are two kinds of I/O devices: block devices and character devices. The former handle packets of bytes in a single operation (that is, they are buffered), while the latter can handle only one byte at a time, with no buffering.

In general, a device can be read, written, or both. Our device will be a read-only device. So, we are going to build a filesystem-mapped, virtual, read-only character device.

Building the character device

Here, we are going to build a character device driver (or character device for short). A character device is a device driver that can handle only one byte at a time with no buffering. The behavior of our device...