- What is a Linux loadable kernel module?
- What is the programming language expected to be used by the Linux kernel for its modules?
- What is the kernel buffer and what is the first part of every line in it?
- What is the purpose of the modinfo, lsmod, insmod, and rmmod Linux commands?
- Why, by default, are the String, Vec, and Box data types not available to Rust code for building kernel modules?
- What is the purpose of the #[no_mangle] Rust directive?
- What is the purpose of the extern "C" Rust clause?
- What is the purpose of the init_module and cleanup_module functions?
- What is the purpose of the __register_chrdev and __unregister_chrdev functions?
- Which function should be used to copy a sequence of bytes from kernel space memory to user-space memory?
Creative Projects for Rust Programmers
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Creative Projects for Rust Programmers
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Overview of this book
Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms.
The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project.
By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)
Preface
Rust 2018: Productivity
Free Chapter
Storing and Retrieving Data
Creating a REST Web Service
Creating a Full Server-Side Web App
Creating a Client-Side WebAssembly App Using Yew
Creating a WebAssembly Game Using Quicksilver
Creating a Desktop Two-Dimensional Game Using ggez
Using a Parser Combinator for Interpreting and Compiling
Creating a Computer Emulator Using Nom
Creating a Linux Kernel Module
The Future of Rust
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