Book Image

Creative Projects for Rust Programmers

By : Carlo Milanesi
Book Image

Creative Projects for Rust Programmers

By: Carlo Milanesi

Overview of this book

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.
Table of Contents (14 chapters)

The nom_disassembler project

We have seen that usually, machine language programs are written in assembly language and are then translated into machine language. So, if we want to understand or debug a machine language program written by our company, we should look at the assembly language program used to generate it.

However, if this program wasn't written by our company and we don't have its assembly language source code available, it is useful to have a tool that tries its best to translate machine language programs into the corresponding assembly language programs. This tool, named a disassembler, cannot create an excellent assembly language program for the following reasons:

  • No meaningful comments can be inserted into the code.
  • Data variables have no symbolic name to make sense of them. They are just bytes of memory positions where some data is placed, and so they are referenced by their address.
  • The destinations of jumps have no symbolic names to make sense of them. They...